@startuml
sprite $codecov [48x48/16] {
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000000000000000000025788887530000000000000000000
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9FFF803689A9761000000000000000000479ABA87308FFF9
CFFFDEFFFFFFFFFD710000000000004AFFFFFFFFFFFDFFFC
EFFFFFFFFFFFFFFFFF91000000004DFFFFFFFFFFFFFFFFFE
FFFFFFFFFFFFFFFFFFFF81000009FFFFFFFFFFFFFFFFFFFF
9FFFFE95210137BFFFFFFE4001CFFFFFFA52000148EFFFE8
03BD5000000000029FFFFFC01DFFFFE7000000000004D900
000000000000000001AFFF10CFFFFB100000000000000000
00000000000000000004E708FFFF90000000000000000000
00000000000000000000102FFFFA00000000000000000000
0000000000000000000000AFFFD000000000000000000000
0000000000000000000001FFFF5000000000000000000000
0000000000000000000006FFFD0000000000000000000000
000000000000000000000AFFF80000000000000000000000
000000000000000000000CFFF40000000000000000000000
000000000000000000000EFFF20000000000000000000000
000000000000000000000FFFF10000000000000000000000
000000000000000000000EFFF10000000000000000000000
000000000000000000000CFFF20000000000000000000000
0000000000000000000009FFF40000000000000000000000
0000000000000000000004FFF80000000000000000000000
0000000000000000000000EFFE0000000000000000000000
00000000000000000000008FFF9000000000000000000000
00000000000000000000001EFFC000000000000000000000
000000000000000000000005FF7000000000000000000000
0000000000000000000000008E1000000000000000000000
000000000000000000000000030000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_CODECOV(_alias) ENTITY(rectangle,black,codecov,_alias,DEV2 CODECOV)
!define DEV2_CODECOV(_alias, _label) ENTITY(rectangle,black,codecov,_label, _alias,DEV2 CODECOV)
!define DEV2_CODECOV(_alias, _label, _shape) ENTITY(_shape,black,codecov,_label, _alias,DEV2 CODECOV)
!define DEV2_CODECOV(_alias, _label, _shape, _color) ENTITY(_shape,_color,codecov,_label, _alias,DEV2 CODECOV)
skinparam folderBackgroundColor<<DEV2 CODECOV>> White
@enduml